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About Samoht

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  1. Buying uranium with uranium. Weird
  2. Thats fair. I know a lot of nations that wish they were on zaheria. I could also just say i dont care, cause i got what i need, but to make people have the same options and to make it fair, the most valuable resource shouldnt really be favourised a lot on one continent, as it is now.
  3. What in the world , or a game is functioning perfectly? Nothing.
  4. Yeah i understand. And i dont mind that a good resource as AMMO is a little harder to get on all other continents than Zaheria, cause other continents got other bonuses. (Although ammo is way more valuable than CG's as an example). Please just make uranium equal for everybody, since its the ABSOLUTE most required resource for high tier nations. And without it, you will never be able to compete military wise.
  5. That would be very interesting, but the distribution itself isnt the only thing that matters tbh. - Its also about what you can do with the natural resources you get: Gear, units, buildings etc.. The "main" problem with uranium is that you have chosen one continent to have the absolute most uranium, and then chosen to make uranium the most important resource when it comes to military strength. But quality is WAY more important than quantity in this game - therefore Pacifiers is a MUST if you want to be strong in that area. I get that you want to make each continent "different" and i actually agree on that.. But the continents should be equal in terms of strenghts. (Maybe make uranium equal on all continents, and then make each continent have 1 speciale: Zaheria: AMMO Westberg: CG Tind: Metal Amarino/San Sebastian: Fuel .... You get my point.. (Not giving one specific continent tons of the most valuable and needed resource) And if you manage to fix the units STAT problem, and make all stats important, then its fine to have one "special" resource tied to a specific continent, cause then all nations would be able to craft good gear. Uranium though - make it equal, since we all need pacifiers at some point.
  6. I know its not easy at all. And instead of talking of extremes like " If I made strength not matter, then a different profession would take over as the most powerful. " - cause why should/would you even think of that.. Instead balance it so ALL stats are usefull, cause making another stat useless instead would of course not be the best thing to do. I just really hope it wont end up with several new features who will cause new imbalancing problems after you/the players have fixed the current issues/problems. About continents: ( and yes im gonna use the continent im on, and the continent most of the players in the game is on - WESTBERG). - Its good for getting population, but only got: Average amount of metal resources, and almost no uranite and almost no ammo resources - and those 3 things are probably the 3 most valuable resources in the game. Instead Zaheria got LOTS and LOTS of the 2 most valuable resources. (ammo / fuel) But you already said that you agree with me, that Zaheria probably have to much uranium atm.
  7. Youre absolutely right on that. But if you want to have a strong military, uranium is a very needed resource, and i highly doubt you will remove the uranium upkeep, so other things must be done instead.
  8. Did you just compare this game to World of Warcraft?? Its not only about suiting crafting professions. Some stats are WAY better than others, so if the resource who favours crafting STRENGHT (as an example), is the resources i dont really have, i wont give a damn about that im able to craft high level armor gear, since that it useless.
  9. I dont know what the "flailing balance" technique is - but my advise will still be to use resources that are available for everyone when it comes to crafting gear - which can be done by using metal . Why should anyone start on Amarino, if all uranium is on Zaheria and the resources for gear crafting is at another continent.
  10. I didnt say that there shouldnt be a difference in continents, i said there shouldnt be an overall advantage from starting on a specific continent. Right now the game has 1 unit who destroys EVERYTHING and all other units, which is Pacifiers, That unit also cost 480 uranium pr day in upkeep. ( one whole division) So making 1 continent having such a big advantage when it comes to uranium, is the excact same thing as favouring them military-wise. And that is not what balancing is about. There is a reason why everyone recommend all new nations to start on Zaheria. NOTE: 1 uranium can be sold for 50.000 money atm. - So by exporting 1 uranium pr hour when youre at zaheria, you can buy EVERYTHING in the game you need, and STILL have a big profit of uranium every day. The game is extremely imbalanced - probably more than you know.
  11. Of course. But when you use natural resources instead of common resources you favour some specific players (continents) which i can only think is not a good idea.
  12. What is the resource that are showed in several of the pictures above? Is is Platinum? - Cause then i suggest you balance out continents so that specific continenets dont have A HUGE advantage in the new update. The numbers you have used in the pic above, is so large that some continents would never get the chance to build such gear. I know that you can trade natural resources in the new update, but who wants to do what when SUCH large amounts are needed... I know i wont. This could end up making the game even more imbalanced. Please keep this in mind @Stian , as the continents are already imbalanced right now. Your starting continent should not matter at all to be honest, only give a MINOR and very little difference from starting on another continent. Or else youre gonna make your own features absolute useless. My suggestion: Fix the current Zaheria advantage when it comes to uranium, and make the possibility of crafting gear 100% equal for all players/continents, maybe by using a common resource such as metal instead of a natural resource.
  13. vso youre willing to sell all your uranium and ammo to anyone in the game for a cheap price, with the knowledge you possibly wont be able to buy even half the uranium back and maybe needs to pay a lot more for the ammo than you sold it for? Cause i know that i am not willing to do that. And if direct money trade is a problem, then disable all direct trading, just like Stian proposed it himself.
  14. With no direct trading people will have resources on hand. And you CANT transfer away your resources with NO direct trading. Thats why we need it.
  15. MODs cant just ban without Stians approval.. If Stian selected a MAIN moderator and gave him powers to decide on such things so he could concentrate fully on game developlemt, then they could do something. Would actually be good - considering the fact that the scripting scandal still hasnt been dealt with as an example. - Probably because Stian got to much work to do atm, with answering questions, developing the game, deal with cheaters and several other things. - So giving MODS more powers and responsibility, would be a good thing.