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Stian

Guide to Crafting and the Optimal Continents

20 posts in this topic

As you are probably aware of, crafting equipment requires certain natural resources, and natural resources spawn on different continents. That's why I'm sharing this guide so that it's easier for you to pick the crafting profession that best suits your continent. You can of course craft any type of equipment on any continent, but it will be more expensive, as you will have to buy the raw resources on the market.

  • Bellowes Guns Inc (Infantry Weapon)
    • Requires Bauxite
      • Tind is good
      • Westberg is ok
      • San Sebastian is bad
  • Tind Army Knives (Infantry Accessory)
    • Requires Lead
      • Westberg is good
      • Tind is bad (ironically enough)
  • Heath Armor Solutions (Body Armor)
    • Requires Silk
      • Amarino is good
      • Zaheria is ok
      • San Sebastian is bad
  • Bjelke Tungutsyr AS (Heavy Accessory)
    • Requries Platinum
      • Tind is good
      • Amarino is bad
  • Steamroll Engines (Engine)
    • Requires Petroleum
      • Zaheria is good
      • San Sebastian is bad
  • Bellard Military School (Crew)
    • Requires Bigfoot (No, sorry, requires Cotton)
      • Westberg is good
      • San Sebastian is bad
  • Dronningberg Vaabenfabrik (Ammunition)
    • Requires Saltpeter
      • San Sebastian is good
      • Amarino is ok
      • Westberg is bad
      • Tind is bad

A note here: There are very concrete plans to implement a capital city relocation feature, where you can, in exchange for a hefty fee, change the official continent of your nation. Do not worry too much about locking this choice forever and ever.

Another note: If the continent is not listed (as either good, ok, or bad) then this resource simply does not spawn on that continent.

 

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7 minutes ago, fdas said:

@Stian

Can you give an estimate for what the hefty fee for relocation will be?

Depends on your highest ever population amount, I think. Not sure yet.

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5 minutes ago, Stian said:

Depends on your highest ever population amount, I think. Not sure yet.

So in case you have been a T9 and gets bombed back to the stone-age in a war and ends up on T 2 with no land and resources, you cant change continent for a long time?

Hmm i think a fixed price as a better solution, no matter what tier you are and have been.

- Or just 100% of your stockpile no matter how much that is, including your money :lol:

 

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4 minutes ago, Samoht said:

So in case you have been a T9 and gets bombed back to the stone-age in a war and ends up on T 2 with no land and resources, you cant change continent for a long time?

Hmm i think a fixed price as a better solution, no matter what tier you are and have been.

- Or just 100% of your stockpile no matter how much that is, including your money :lol:

 

The last thing I want is to encourage tier dropping.

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5 minutes ago, Stian said:

The last thing I want is to encourage tier dropping.

I understand that.

The best think in my opinion would actually be a fixed price of something like:

5 mill money, 50k food, power, BM and CG along with 10k ammo, fuel and metal. No uranium.

Gives all continents the option to save up for the "item" as the main thing you have to pay is money, and then save up the required resources.

I also believe you should add a limit of MAX 1 change every 6 month.

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3 minutes ago, Samoht said:

CG

50k CG is really excessive. Especially if you started on a CG desert and you need to switch so that you can get CGs.

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Just now, fdas said:

50k CG is really excessive. Especially if you started on a CG desert and you need to switch so that you can get CGs.

Yes. You could also change it so it only costs money. Then its 100% even for all nations no matter what continent they are on. 
Then make the price high, so that if you cant really afford it, then you always got the option to sell some resources to get the amount of money you need.

But about CGs. - Need to do something about that since they are renewable. At some point the game will be loaded with CGs, because a lot of nations can build more and more CGs every single day without limitations.

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Just now, Samoht said:

But about CGs. - Need to do something about that since they are renewable. At some point the game will be loaded with CGs, because a lot of nations can build more and more CGs every single day without limitations.

Even 1.0 didnt get loaded that badly. I dont think that will be a problem.

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I got over 40 mill stocked on 1.0 and produce about 700k pr day.
I know im one of the top nations, and 95% cant do that, but there are lots of CGs in the game.

ANd for now (the start) its not nessesary. But at some point i think it will be.

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11 minutes ago, Samoht said:

I got over 40 mill stocked on 1.0 and produce about 700k pr day.
I know im one of the top nations, and 95% cant do that, but there are lots of CGs in the game.

ANd for now (the start) its not nessesary. But at some point i think it will be.

The price was still pretty high back in the day.

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Just now, fdas said:

The price was still pretty high back in the day.

Between 4-6 normally pr unit.

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1 minute ago, Samoht said:

Between 4-6 normally pr unit.

It took 3 per to produce. Shows that it wasnt super low.

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2 hours ago, Phi Titan said:

What are you talking about? 3-6 is super low.

It never got down to 3. It stayed at around 5-6.

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49 minutes ago, Phi Titan said:

Still very cheap.

Not really. If the supply was as big as it was implied then the price would have gotten pushed down below 3 per at the production cost.

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On 4/25/2017 at 8:11 AM, Stian said:

Depends on your highest ever population amount, I think. Not sure yet.

Does that mean the lower you pop, the cheaper? And will it get progressively more expensive the more you use it?

 

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