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IDykes

Some suggestions for new missions and events

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New Mission:

A time to strike

Some of our scouts have discovered a Zihanian military base. Zihan is a main enemy of the Union of Nations, so if we struck, we could prove our worth to the Union of Nations.

Continent:

Tind

Opposition:

Lvl 1 Zihanian Guard (80% chance)

50% strength defending home territory (which they will get)

50 hp

2 Firepower

2 Armor

2 Maneuver

Lvl 1 Concrete Bunker (20% Chance)

150 hp

2 Firepower

4 Armor

2 Maneuver

Average no. of enemy units:

7 for tiers 1-4, 8 for tiers 5-7, 9 for tiers 8-9, 10 for tier 10

Rewards:

200 GP, + (?) per tier

137 money, + (?) per tier

26 ammo, + (?) per tier

-----------------------------------------------------

New Mission:

___________ (<<insert name there<<)

The island nation of _______ has declared war on the coastal nation, ________. _________ (the nation being attacked) is known for its small military power, so the Union of Nations has asked us to intervene and retake any _______ cities that have been lost.

Continent:

San Sebastian

Opposition:

Level 1 Navy SEALs (70% chance)

50% strength on offense (which they won't get because they're on defense)

50% strength against infantry

50 hp

4 Firepower

1 Armor

4 Manuever

Level 1 Infantry (20% chance)

3 Firepower

1 Armor

2 Manuever

Level 1 Medic (10% chance)

Reduces damage to friendly Infantry units by 10%

1 Firepower

1 Armor

2 Manuever

Average no. of enemy units:

7 for tiers 1-4, 8 for tiers 5-7, 9 for tiers 8-9, 10 for tier 10

Rewards:

25 GP, + 30% per tier

84 Money, + 30% per tier

12 Boar (s?), + 30% per tier

17 Goat (s?), + 30% per tier

--------------------------------------------------------------

New Event:

When science goes wrong

There has been a recent outbreak of WhZ in one of our top secret research bases in Zaheria (don't tell anybody that we have one). If the WhZ gets out and into the atmosphere, the results could be catastrophic.

If you do not choose an option in 3 days (or however long you get for these things), choice C will be selected for you

a. "Getting that WhZ under control is our top priority"

Lose 3,293 (+ 20% per tier) money

50% chance:

+100 WhZ

30% chance:

- 4 happiness

b. "We have a couple of things we need to do before we sort out the WhZ"

Lose 1,387 (+ 20% per tier) money

50% chance:

- 4 happiness

30% chance:

+75 WhZ

c. "Who cares? At least if it does contaminate the air, it'll be the Zaherians that suffer, not us."

- 8 happiness

90% chance:

Gain the mission, "Riot Control"

---------------------------------------------------------

New Event:

Khev Minosk's Revenge

The terrorist group Khev Minosk seems to have gotten aggravated that we attack them so often, and have taken all _________ (<<in here goes what your nation's people are called, e.g. greeks, britons, etc) living in Harled hostage. They have demanded money in exchange for the _________ (same thing there)

If you do not choose an option in 3 days, choice C will be selected for you

a. Pay the money

Lose 33,829 (+ 20% per tier) money

+ 2 happiness

40% chance:

+ 1% population

b. "We're not paying some terrorist group money!"

Gain the mission, "Suppressing the Khev Minosk"

40% chance:

- 1% population

- 2 happiness

c. "Those hostages can figure out how to get out themselves"

- 1% population

- 2 happiness

-----------------------------------------------------------

So, that's all I have to input. If you do comment (and please do), the things I want to hear are (does that make me sound like a teacher?):

1. Some feedback. Do you like it or dislike it? Why?

2. Any changes I could/should make and why

3. What I'd especially like to hear is if Stian has anything to say - that would be awesome if I could get some feedback from him

4. Any bits where I have question marks, (<<insert title there<<) or _______, and what you think I should put in there

5. What level you think these should be (e.g common, uncommon, etc)

 

Note: I hope I haven't bored you (this is quite long)

Note #2: Zihanian Guards cost 535 Money to recruit, and their upkeep is 1 Money, 1 Food (their category is Infantry)

Thanks for reading!

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On 1/11/2018 at 12:02 PM, candylantis said:

lel, we both make missions

 

(and I also almost thought you were par)

dude why lol

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26 minutes ago, bungularbike said:

The WhZ mission is way too good. Most nations probably will never get their hands on WhZ, so immediately gaining 100 WhZ is wayyy too unbalanced

Maybe u could have a similar event where radiation is released into the atmosphere

 _____________ (insert name here)

As a uranium research facility in Zaheria bursts into flames because of a malfunction, large amounts of radiation are being released into the atmosphere. We need to act fast or else it might be catastrophic.

FORCED: If you don't make a choice within 3 days, option C will be automatically selected

a. Try to contain the radiation

Lose 10,473 (+20% per tier) money

50% chance:

Gain 30 Uranium (+10 per tier)

10% chance:

-1 Happiness for 12 hours

b. "How 'bout we just evacuate all the people in the area?"

Lose 2,375 (+20% per tier) money

50% chance:

-1 Happiness for 12 hours

c. "Who cares? A bit of radiation won't do any harm."

Receive mission Riot Control

-3 happiness for 24 hours

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10 hours ago, bungularbike said:

The WhZ mission is way too good. Most nations probably will never get their hands on WhZ, so immediately gaining 100 WhZ is wayyy too unbalanced

Very true

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9 hours ago, Anonymous29 said:

Maybe u could have a similar event where radiation is released into the atmosphere

 _____________ (insert name here)

As a uranium research facility in Zaheria bursts into flames because of a malfunction, large amounts of radiation are being released into the atmosphere. We need to act fast or else it might be catastrophic.

FORCED: If you don't make a choice within 3 days, option C will be automatically selected

a. Try to contain the radiation

Lose 10,473 (+20% per tier) money

50% chance:

Gain 30 Uranium (+10 per tier)

10% chance:

-1 Happiness for 12 hours

b. "How 'bout we just evacuate all the people in the area?"

Lose 2,375 (+20% per tier) money

50% chance:

-1 Happiness for 12 hours

c. "Who cares? A bit of radiation won't do any harm."

Receive mission Riot Control

-3 happiness for 24 hours

Why does everyone have to use Riot Control? Personally, I'm planning on having an event on Temperate Terrorists or Supply Raid, but thats just me so..

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On 1/14/2018 at 12:03 AM, bungularbike said:

The WhZ mission is way too good. Most nations probably will never get their hands on WhZ, so immediately gaining 100 WhZ is wayyy too unbalanced

Even if it was legendary?

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On 10/19/2017 at 10:59 PM, IDykes said:

New Mission:

A time to strike

Some of our scouts have discovered a Zihanian military base. Zihan is a main enemy of the Union of Nations, so if we struck, we could prove our worth to the Union of Nations.

Continent:

Tind

Opposition:

Lvl 1 Zihanian Guard (80% chance)

50% strength defending home territory (which they will get)

50 hp

2 Firepower

2 Armor

2 Maneuver

Lvl 1 Concrete Bunker (20% Chance)

150 hp

2 Firepower

4 Armor

2 Maneuver

Average no. of enemy units:

7 for tiers 1-4, 8 for tiers 5-7, 9 for tiers 8-9, 10 for tier 10

Rewards:

200 GP, + (?) per tier

137 money, + (?) per tier

26 ammo, + (?) per tier

-----------------------------------------------------

New Mission:

___________ (<<insert name there<<)

The island nation of _______ has declared war on the coastal nation, ________. _________ (the nation being attacked) is known for its small military power, so the Union of Nations has asked us to intervene and retake any _______ cities that have been lost.

Continent:

San Sebastian

Opposition:

Level 1 Navy SEALs (70% chance)

50% strength on offense (which they won't get because they're on defense)

50% strength against infantry

50 hp

4 Firepower

1 Armor

4 Manuever

Level 1 Infantry (20% chance)

3 Firepower

1 Armor

2 Manuever

Level 1 Medic (10% chance)

Reduces damage to friendly Infantry units by 10%

1 Firepower

1 Armor

2 Manuever

Average no. of enemy units:

7 for tiers 1-4, 8 for tiers 5-7, 9 for tiers 8-9, 10 for tier 10

Rewards:

25 GP, + 30% per tier

84 Money, + 30% per tier

12 Boar (s?), + 30% per tier

17 Goat (s?), + 30% per tier

--------------------------------------------------------------

New Event:

When science goes wrong

There has been a recent outbreak of WhZ in one of our top secret research bases in Zaheria (don't tell anybody that we have one). If the WhZ gets out and into the atmosphere, the results could be catastrophic.

a. "Getting that WhZ under control is our top priority"

Lose 3,293 (+ 20% per tier) money Increase this, or otherwise it would be quite obvious

50% chance:

+100 WhZ

30% chance:

- 4 happiness

b. "We have a couple of things we need to do before we sort out the WhZ"

Lose 1,387 (+ 20% per tier) money

30% chance:

- 4 happiness

50% chance:

+75 WhZ

c. "Who cares? At least if it does contaminate the air, it'll be the Zaherians that suffer, not us." (SHOULD BE DEFAULT OPTION)

- 8 happiness

90% chance:

Gain the mission, "Riot Control"

---------------------------------------------------------

New Event:

Khev Minosk's Revenge

The terrorist group Khev Minosk seems to have gotten aggravated that we attack them so often, and have taken all _________ (<<in here goes what your nation's people are called, e.g. greeks, britons, etc) living in Harled hostage. They have demanded money in exchange for the _________ (same thing there)

a. Pay the money

Lose 33,829 (+ 20% per tier) money The scaling should be much more. A tier 1 nation couldn't pay 33829 moneys that easily but a tier 4 nation would be able to choose this option easily. Beyond that point it is quite obvious. 

+ 2 happiness

40% chance:

+ 1% population

b. "We're not paying some terrorist group money!"

Gain the mission, "Suppressing the Khev Minosk

40% chance:

- 1% population

- 2 happiness

c. "Those hostages can figure out how to get out themselves" (SHOULD BE DEFAULT OPTION)

- 1% population

- 2 happiness

-----------------------------------------------------------

So, that's all I have to input. If you do comment (and please do), the things I want to hear are (does that make me sound like a teacher?):

1. Some feedback. Do you like it or dislike it? Why?

2. Any changes I could/should make and why

3. What I'd especially like to hear is if Stian has anything to say - that would be awesome if I could get some feedback from him

4. Any bits where I have question marks, (<<insert title there<<) or _______, and what you think I should put in there

5. What level you think these should be (e.g common, uncommon, etc)

 

Note: I hope I haven't bored you (this is quite long)

Note #2: Zihanian Guards cost 535 Money to recruit, and their upkeep is 1 Money, 1 Food What type of unit are they?

Thanks for reading!

Some of these ideas are extremely fresh, probably something we need here. A problem is that the missions need rarity attached to them (e.g common, rare, uncommon, epic, legendary)

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Hmm, maybe instead of extremely complicated concepts that would be very hard to make, I could just make small common and uncommon events and missions and other's that rouse the community's questions about the unknown things... Yetis! Thats it!

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23 hours ago, Lyl de Kela said:

c. "Who cares? At least if it does contaminate the air, it'll be the Zaherians that suffer, not us." (SHOULD BE DEFAULT OPTION)

c. "Those hostages can figure out how to get out themselves" (SHOULD BE DEFAULT OPTION)

Whoops, forgot to do that.

23 hours ago, Lyl de Kela said:

Note #2: Zihanian Guards cost 535 Money to recruit, and their upkeep is 1 Money, 1 Food What type of unit are they?

Zihanian Guards are basically an upgraded National Guard (like Gear Infantry to Infantry), but not good enough that you would actually want to buy them.

To answer your question, they are Infantry.

23 hours ago, Lyl de Kela said:

Lose 33,829 (+ 20% per tier) money The scaling should be much more. A tier 1 nation couldn't pay 33829 moneys that easily but a tier 4 nation would be able to choose this option easily. Beyond that point it is quite obvious. 

What would be a suitable amount of money?

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1 hour ago, IDykes said:

Whoops, forgot to do that.

Zihanian Guards are basically an upgraded National Guard (like Gear Infantry to Infantry), but not good enough that you would actually want to buy them.

To answer your question, they are Infantry.

What would be a suitable amount of money?

10000 at 50 percent increase per tier

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